![]() ![]() ![]() Any help or suggestion will be much appreciated. I am not sure what I am missing at this point. So, the binary format seems to be intact. If prompted to 'unpack' the file, choose any location. For levels, NPCs, and other assets, open the resources.assets, levelN or sharedAssetsN files. Navigate to the Outward installation directory, then the OutwardData folder. Interestingly enough, if I use the URL provided by the PlayFab API in a browser, the file I download is successfully loaded via AssetBundle.LoadFromFileAsync test call. For UABE Mods, no knowledge of C or IDE development is necessary, all you need is UABE (Unity Asset Bundle Extractor). They're all available in the SXL modding discord :) 1. You are also able to change the models on hats and skate deck setups with the program as well. ![]() The moment I get to the point of retrieving the assetBundle object I get the error above and the bundle itself is null. You will need the Unity Asset Bundle Extractor (UABE) in order to apply textures for tattoos on the arms, and cosmetic changes like facial tattoos and beards. I have a problem with the downloaded file, however, getting error "Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle".Īfter debugging it looks like the logic is getting the URL correctly, the downloading itself is successful and in the request object, there is seemingly the correct amount of bytes received. Hi there, I am trying to build a relatively simple DLC content system with PlayFab. ![]()
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